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Were wolf forms
Were wolf forms












  1. #Were wolf forms plus#
  2. #Were wolf forms free#

If the attempt fails, the werewolf is not tripped in return.

#Were wolf forms free#

In addition, when a werewolf is in its wolf form, it also gains the trip special attack with its bite, allowing it to make a trip attempt against a target as a free action without provoking an attack of opportunity if it hits them with its bite attack.

#Were wolf forms plus#

This is a primary attack that deal 1d6 points of damage plus the werewolf’s Strength modifier (for a Medium-sized werewolf). A werewolf gains a bite attack when it is in its wolf form. A slain werewolf reverts to its humanoid form, although it remains dead. A werewolf can shift to any of its three alternate forms as a move action. Equipment does not meld with the new form between humanoid and hybrid form, but does between those forms and animal form. Special Attacks: A werewolf retains all the special attacks of the base creature, and gains the following abilities:Ĭhange Shape (Su): All werewolves have three forms-a humanoid form, a wolf form, and a hybrid form. Otherwise, it uses its own base speed.Ībilities: +2 Wisdom and +2 to one of Strength, Dexterity, or Constitution. Speed: In its wolf form, a werewolf has a base land speed of 50 feet. A werewolf’s animal form is always Medium size.Īrmor Class: In hybrid or animal form the werewolf has a +2 bonus to its natural armor. A werewolf hybrid form is Medium size or the base creature’s size, whichever is larger. Size and Type: The creature (referred to hereafter as the base creature) gains the shapechanger subtype. Werewolf is an inherited template (for those born as werewolves) or acquired template (for those who acquire the template later in life) that can be applied to any humanoid or outsider with the native subtype.Ĭhallenge Rating: Same as base creature +1. In others, they are great warriors who fight like wild animals on the battlefield, and while terrible and awe-inspiring, they are ultimately heroic figures.

were wolf forms

In some cultures these shapeshifters are monstrous villains, the result of dark curses and evil magic that spread terror and evil throughout the world. What is constant, though, is that lycanthropes are persons capable of assuming animalistic forms, most commonly that of a great wolf. Lycanthropy has many possible origins, some are the result of terrible curses, others are magic rituals which bind animal spirits to human bodies. Home > Races > 3rd Party Races > Dreamscarred Press > Werewolf (player template)














Were wolf forms